By Japan Society for Software Science and Technology
This can be the second one quantity of a brand new annual book subsidized by means of the Japan Society for software program technology and know-how, one of many major societies in Japan within the box of software program and data technology. Contributions to this sequence comprise learn papers and tutorials translated from ''Computer Software'' - the japanese magazine of Japan Society of software program technological know-how and know-how - and unique papers submitted in English. Designed for graduate scholars in addition to researchers, it presents insights into the newest paintings in such components as algorithms, programming languages, working structures, software program engineering, synthetic intelligence, wisdom engineering, theoretical foundations of improvement, programming method, database platforms, human elements in software program improvement, machine structure, usual language realizing and processing, types of popularity and studying, and different vital issues bearing on software program. This serial goals to be a key resource of knowledge at the significant advancements in all components of software program expertise in addition to present examine efforts in Japan
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Extra info for Advances in software science and technology
R. : Efficient Polygon-filling Algorithms for Raster Displays, ACM Trans. Graphics, Vol. 2, No. 4 (1983), pp. 264-273.  Goldberg, A. and Robson, D. : Smalltalk-80 — The Language and Its Implementation, Addison Wesley, 1983. A Smoothing Algorithm 37  Gregory, J. A. : Smooth Interpolation without Twist Constraints, in  (1974), pp. 71-87.  Knuth, D. E. : T)j]X and METflFONT — New Directions in Typesetting, Digital Press and American Mathematical Society, 1979.  Ohno, Y. : Design and Representation of Surfaces Defined by Triangular Skeleton, 1st Conf.
Smooth Interpolation without Twist Constraints, in  (1974), pp. 71-87.  Knuth, D. E. : T)j]X and METflFONT — New Directions in Typesetting, Digital Press and American Mathematical Society, 1979.  Ohno, Y. : Design and Representation of Surfaces Defined by Triangular Skeleton, 1st Conf. Proc. Japan Soc. Softw. Se. Tech. (1984), pp. 143-146 (in Japanese).  Ohno, Y. : A Smoothing Algorithm of Digitized Curves, 2nd Conf. Proc. Japan Soc. Softw. Sc. Tech. (1985), pp. 173-176 (in Japanese).
T h a t approximation was done by hand. As it is very small, the relative error is large and the jaggedness is prominent. It is difficult to conceive the original shape from Fig. 29, but the situation is improved very much in Fig. 30. When some amount of error is included in the original positions of the vertices because of, for example, measurement errors, some of the vertices which are not on a plane can be forced to locate on the plane by the following method. Suppose an edge of an open surface is a closed curve Po, -Pi?
Advances in software science and technology by Japan Society for Software Science and Technology